AI Insights · Timothy · October 2021
Top 5 Insects Games on Android in the US, Q3 2021
Explore the performance of the top 5 insects-themed games on Android in the US for Q3 2021, with insights into downloads, revenue, and active users.
Throughout the third quarter of 2021, the top five insects-themed games on Android in the United States showcased varying performance in terms of downloads, revenue, and user engagement. Below is a detailed look at the metrics for each game, sourced from Sensor Tower.
The Ants: Underground Kingdom from StarUnion saw significant revenue growth during Q3 2021. Weekly revenue started at approximately $349K and peaked at around $438K in early August. Downloads showed a gradual decline over the quarter, starting from about 36.8K and dropping to 16.9K by the end of September. The game maintained a robust user base, with weekly active users peaking at nearly 100K in early August before stabilizing around 75.7K by the end of the quarter.
Flutter: Starlight by Runaway Play experienced fluctuating revenue, starting at $5.3K and ending at approximately $2.5K per week. Downloads were inconsistent, with notable gaps in data, but the game started the quarter with 2.2K downloads and had no significant downloads in the latter half. Active users saw a steady decline from around 8.6K to 5.7K throughout the quarter.
Bee Brilliant from Tactile Games had a relatively stable revenue stream, hovering around $3K to $3.8K weekly. Unfortunately, there were no available download or active user metrics for this game during Q3 2021.
Bee Brilliant Blast, also from Tactile Games, showed a consistent but modest revenue, fluctuating between $1K and $1.9K per week. Active users were minimal, starting at 49 and dropping to 20 by mid-August. Download data for this game was not available for the quarter.
Finally, Idle Bee Factory Tycoon by Green Panda Games demonstrated a diverse performance. Weekly revenue ranged from $944 to $1.5K. Downloads varied significantly, peaking at around 24.5K in mid-August and seeing a low of 4.9K in mid-September before rebounding to 13.1K by the end of the quarter. Active users saw a decline from 116.9K at the start of the quarter to about 95.2K by the end.
For more detailed insights and data, visit Sensor Tower.